Posts Tagged ‘kivy’

Kivy matplotlib backend with right text positioning and rendering.

July 8th, 2015 No comments

In order to fix the problem of the layout of the text inside the canvas, an important function had to be overwritten with the information of the bounding box for each text inside it. The function is get_text_width_height_descent in this, one calculates the width and height and return them. Inside matplotlib these values are important to calculate the positioning of the elements according to the layout set by the user. Additionally, in the draw_text method transformations and styling is applied to the text. At the end we can have a working backend with different fonts and styles that are mapped between matplotlib and kivy capabilities.

Another inconvenient in the rendering of the graphs were some glitches while drawing. I was calculating u and v to create the mesh for the polygons when this was not really necessary. After some debugging and analysis of the vertices the final implementation generate the meshes and lines for all the elements in the canvas as follow:

Screenshot from 2015-07-07 12:18:28 example mpl kivy

As can be seen, now it is getting closer to how the static image implementation looks like from the previous post.

Kivy backend using Line and Mesh graphics instructions

June 26th, 2015 2 comments

This is the first prototype for the backend, points are extracted from the path an transformed into polygons or lines. Line and Mesh are used in the kivy side to render these objects in a widget canvas. Labels are used for displaying text. Below some examples can be found. The lines are not well defined and the next is to optimize this drawing as well as the text. Some attributes should be added to the labels, positioning is another problem.

matplotlib examples kivy matplotlib kivy matplotlib kivy matplotlib kivy

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Writing a matplotlib renderer for Kivy

June 24th, 2015 No comments

A Renderer is a class that knows all the graphics instructions to draw in a canvas. The first implementation involved to use the canonical agg renderer to get a figure which we could texture in a rectangle, this is fully explained in a previous post. The objective of my implementation is to have a backend implemented using kivy graphics instructions. The RendererBase class defines all the required methods to do so. RendererKivy extends from it and implements draw_path, other 5 different methods can be implemented but the most important is draw_path.

In this method all the required information to draw on the canvas is provided however there is another class as well required to change the style of elements rendered. This class is GraphicsContext which is a middle class between a renderer and an Artist. Artist is one of the layers in the hierarchical architecture of matplotlib, the other two layers are backend and scripting. Basically, everything that can be drawn in a canvas is an Artist object such as Axis, Tick, Figure, etc. A GraphicsContextKivy is defined which extends from GraphicsContextBase and specifically translates matplotlib context instructions such as line width, line style, caps, joints, colors, etc. into the equivalent in Kivy. As can be seen in the figure below the lines are dashed and the foreground of the canvas was changed.

backend kivy

At the moment there are three issues: the first one is that kivy implements caps for lines {‘square’, ’round’, ‘none’} and matplotlib {‘butt’, ‘projecting’, ’round’}. the second issue is that dashes in kivy are supported depending on the line width and finally, kivy does not support dynamic values for dash offset and dash length. The renderer, receives this object GraphicsContext and applies such styles defined there into kivy context and vertex instructions. As can be seen in the figure a very simple drawing of the information received in the draw_path is performed. Basically lines are created with all the vertex received but a path is more complex than that and represents a series of possibly disconnected, possibly closed, line and curve segments. The next post will be about this class Path and which kivy instructions are being used to implement the renderer.

Connecting events between kivy and matplotlib

June 15th, 2015 No comments

Matplotlib provides a list of events that can be connected to an external backend. This list of events can be found in, the events are:

events = [

In order to connect these events to kivy events, we first need to know the corresponding kivy events that can be match with the ones in the previous list:

widget_events = [



keyboard_events = [



window_events = [



attribute_events = [
'mouse_pos', #from Window


The definition for each mpl event and how it is connected to each kivy event will be explained below:

– ‘button_press_event’ :
On FigureCanvasKivy ‘on_touch_down’ will be triggered when a user touches the widget. A call to FigureCanvasBase will be performed on ‘button_press_event’ with the corresponding touch.x and touch.y arguments.

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Categories: GSOC2015, kivy, matplotlib Tags: ,

Backend for kivy in matplotlib, first steps

June 11th, 2015 1 comment

A backend in matplotlib is a class that creates a link between matplotlib and any frontend framework in which the data can be rendered. Matplotlib provides a template which works as an excellent starting point for anyone who would like to develop a backend. It is a class which by itself works as a backend but do nothing. The very first thing I have been doing the last three days is reading the comments on this file and analyzing how backends for other frameworks are implemented.

The first objective towards implementing a fully functional backend in kivy is to write one with a canonical renderer such as Agg. The first class I modified from the list of classes that the file provides is FigureCanvas which I renamed FigureCanvasKivyAgg. This class extends from a FigureCanvasAgg and a Kivy Widget. The reason why it extends from FigureCanvasAgg is because this class returns an Agg renderer which will contain the graphical information of the graph. Additionally, it extends from Widget because it is handy to add a widget when someone wants to embed matplotlib graphs or use it with pyplot to provide a fully functional App.

Example of a graph rendered in kivypython ../../../examples/mpl/ -dmodule://backend_kivy

In FigureCanvasKivyAgg two methods were overridden. The first one is draw which defines the context in which the renderer will be placed. From the FigureCanvasAgg I get the rgba buffer in order to place that in a texture which can be then added to a widget, as you can see in the following snippet.

texture = Texture.create(size=(w, h))
texture.blit_buffer(buffer_rgba, colorfmt='rgba', bufferfmt='ubyte')
with self.canvas:
    Rectangle(texture=texture, pos=self.pos, size=(w, h))

The second method is blit, in which given a bounding box defines the rectangular area of the graph to be drawn.

self.blitbox = bbox

FigureCanvasKivyAgg can be embed in any Kivy application given it is a Widget

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Categories: GSOC2015, kivy, matplotlib Tags: ,

Canvas to handle strokes and stroke processing.

June 5th, 2015 No comments

During my milestone 1 period, we came up with 4 new classes for ink processing.
StrokePoint: Class with coordinates x and y. This is the native structure for the StrokeCanvas behavior.
StrokeRect: Logical Rectangle which purpose is to bound a stroke generated in the StrokeCanvas. Provides methods to:
Know if a point is contained in a rectangle.
Know if another rectangle overlap itself.
Stroke: The stroke contains a list of points. The list of points form a line. A stroke have different drawing attributes:
color → change color of Stroke.
width → change the size of the graphic line.
is_highlighter → changes the visibility.
A stroke provides:
get_bounds method to get the enclosed rectangle in which a stroke is.
A StrokeCanvas contains a list of strokes. A StrokeCanvas provides:
Events to access to the strokes created when they are added or removed.
A StrokeCanvas is the visual representation of a Stroke using Lines.
Event to access to the mode when this is changed.

stroke_canvas_kivyThe branch for this can be found at: and you need the colors from here: although these colors are going to change eventually for more descriptive ones.

Categories: GSOC2015, kivy, python Tags:

Tentative Matplotlib Integration

June 1st, 2015 No comments

The purpose of this post is to introduce the main goal of my google summer of code project. The second goal is to support ink processing in a more easier way. Both together can make a difference from other backends implementations. First, I am going to start by summarizing what I know so far about how matplotlib works. The package matplotlib.pyplot is the root of a tree hierarchy, they call it “state-machine environment”. The next step is to create a figure which internally will create the structure to handle the rest of the objects inside the figure. The next level in the hierarchy is Axes, Axis and Artist.

Axes is the whole figure area where the Axis and plot are going to be rendered. As I can see it Axes is kind of a subplot since a Figure can handle more than one Axes but it needs at least one. Axes relevant methods are set_title(), set_xlabel() and set_ylabel(). Axis refers to the coordinates of the graph two main attributes of this class are Locator and Formatter. This class handles the ticks and labels over the coordinates as well as the mapping with the plotting area. Finally, Artist is the class that takes care of the style of the graph –> color, line styles, fonts, etc.

GIven this, a backend is an abstract class that allows to render matplotlib plots using different frontend platforms. I am going to be working on writting one for Kivy starting next week. There are two types of backends: user interface and non-interactive. The user interface one provides ways to visually interact with the data using different interaction techniques usually mouse and keyboard. The non-interactive are the ones that export the plot to a hard format such as png, pdf or svg. There are two rendering engines one given by vector renderers and one given by raster renderers. The main difference between both is that vector use primitive geometric elements such as lines and polygons and raster which are an array of pixels. The very first one can scale and the second one are resolution dependent.

For the implementation of kivy backend I am gonna start implementing a RendererBase which needs a GraphicsContext. To the best of my knowledge while creating the Agg implementation I would pass Agg’s graphics context otherwise I would pass for this purpose. The methods to implement in this class are draw_path, draw_image, draw_gouraud_triangle, there are some other methods as well that can be implemented for optimization reasons.

A GraphicsContext needs to be instantiated and mapped to the matplotlib base classes methods and attributes. For instance map the color of a line with a function that gives what is that color in the kivy context. Another example could be to tell matplotlib use normal line or anti aliased implementation. FigureCanvas should map kivy canvas in addition with the set of events that would need to be overwritten in the FigureCanvas implementation. FigureManager creates the window for the look of it. There is a class called timer which seems to handle the delay time between events.

For the Show() one can overwrite the default mainloop to use the kivy mainloop

A very first outline can be seen here: Read more…

Categories: GSOC2015 Tags: ,

Beginning Google Summer of Code 2015

May 24th, 2015 No comments

My name is Andres, I am writing this post to officially start my adventure as google summer of code 2015. During this time I have realized how hard people in my organization work every day to maintain Kivy. Additionally, I had to install an IRC server to keep me online on the chat server. People in general are very active and respond to any question very fast. I expect to contribute adding new features to Kivy and being as active in the community as my mentors are currently.

Thanks for the opportunity.

Categories: GSOC2015 Tags:

Kivy – Multiple Layouts

September 14th, 2011 No comments

I wonder how can I have several layouts and change between them using kv files in kivy. Actually I have the answer.

You have to create an ejercicio.kv file. You have to define the classes you are going to use for each layout such as.

#:kivy 1.0





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Categories: kivy, multitouch, python Tags: , , ,

Kivy – Label with background

August 3rd, 2011 2 comments

Kivy is a framework for develop multitouch applications, I started to use pyMT, but pyMT evolved into Kivy.

Adding a background to a label is not possible using the common functions in documentation.

A possible solution by @Mathieu Virbel could be:

class MyLabelWithBackground(Label):
And put in a kv that you load somewhere:
      rgb: 1, 0, 0 # your color here
      pos: self.pos
      size: self.size
Categories: kivy, multitouch, python Tags: , , ,